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Dustforce art
Dustforce art




dustforce art

After I first started playing the preview build of the game I immediately copied out the. It is fresh, unique, soothing (which is important when you’re replaying a level for the 15 th time) and, very entertaining in its own right. The music was one of the first things that grabbed me about this game. Let me say now that if Terence Lee, the mind behind Dustforce’s soundtrack, does not release an original album someday soon that the world will be worse for it. This is, plainly, a beautiful game to look at. Even the ‘hub world’ that you traverse to reach new levels is beautifully designed and enjoyable to look at. The world around you feels very much alive and even real despite the unrealistic proximity of different environment types to each other. Everything in this world is lush and finely detailed without being overwrought. The environments that you will be air dashing, wall running and, sliding through are not to be outdone by the character models either. The art feels to me like a study of efficiency and beauty and, this statement extends out to all aspects of the game. All of the detail is implied rather than presented directly. The character models of all four player characters and their presumably evil counterparts are sleek and only as detailed as they need to be with hints of facial features and impressions of creases in clothing. We are greeted with a sort of stripped down, flowing and, minimalist animation style that is both reminiscent of French animation (think The Adventures of Tin Tin) and its later derivative style, Japanese Anime. The intro video to the game gives us a brief introduction to both the characters of Dustforce as well as the art style that persists throughout.

dustforce art

It’s hard to know where to start with Dustforce, everything is just so good but, I have to pick a starting place so I want to focus for a bit on the beautiful minimalist art style of the game. This game combines everything that was fun (and maddening) about games like Super Meat Boy or with really fun combat mechanics, gorgeous art and, some of the best music (notice I did not say video game music) that I have heard in quite a while. Indeed it is high praise, and well deserved too. That may sound like high praise for something with such an odd premise as acrobatic janitors fighting dust monsters and sweeping levels with a grace and speed unmatched by most of the Parkour Traceurs I have seen.

dustforce art dustforce art

I have since prostrated myself accordingly as this game is almost perfect. When I first started hearing about Dustforce last year, my response was tepid at best.






Dustforce art